Strout's Ink Games is currently hammering away at a number of projects the first of which you can find by visiting the in development section of the website, such as the game Zombie Dogs which is being developed by AG Strout in cooperation with artist Jared Eakin, with story and original concept by AJ Strout of Letter A Films.
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Work is progressing swiftly, here are a few brief glimpses of our works in progress
Work on Sadie contines, now with her first attack, a sphere of devestating energy which throws up a trail of debris in it's wake.
Jazlean the glass currier, she carries broken glass from place to place in the junk yard, though she does tend to drop it at times, so I suggest not walking through the junk yard bare-foot
Sadie the Zombie Dog
This is the first frame of animation of a central character. Animating it is going to be a lot of work :)
The magnificent spinning girder!
No seriously, this took a good bit of effort, this was built in ASEPRITE (a great sprite editor to be sure) by hand, well by mouse at any rate. It gives me the impression of having been rendered in some or another 3D modelling application though :)
We're hard at work spriting a veritable horde of enemies and obstacles to deter our hero on his way to glory.
We've also been hard at work developing a suite of tools to speed up level editing and scenario development to allow us to design some great puzzles and encounters for the player.
Using propriatary techniques to accelerate our Adobe Air based full screen tile engine to 60fps, the current engine has already made leaps and bounds toward production ready stability and every couple of days we're adding new functionality and new AI options to the engine to support our level development.
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About Strout's Ink Games
Where we came from
Strout's Ink started out in 2000 developing small flash titles like Connectamals and eventually branched out into creating larger scale projects like Lord Of The Stars in 2006, and Dragon Rider in 2008. Recently we have started in on even larger scale multi-year projects like Zombie Dogs which we hope will be a successful forray into the digital distribution game marketplace.
Who we are
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A.G. Strout Game Designer, Software Engineer, Artist
Developing games has always been a passion of mine. I was hooked on them at three years old when I was shown Atari's Missile Command running on a neighbor's console. At ten years old I was already building small text based adventures and video games which used text for graphics on the Apple II in gwbasic/qbasic. By seventeen I had already built several projects in C++ including a sprite based game construction kit for the IBM PC ~286 era which sadly died in a hard drive crash. Wanting to refine my skills I started on a fan game called MM21XX which attempted to perfectly replicate the game mechanics of Capcom's Megaman X series. This project quickly got beyond my control and I was forced to abandon it five years later. Since then I have been working with A.J. Strout to develop the many flash titles which Strout's Ink has become known for.
A.J. Strout Writer, Artist, Filmmaker
A.J.'s training is primarily in film and writing with some emphasis on art. Her brilliantly imaginitive art style colored every game that Strout's Ink has worked on since Connectamals and continues to heavily influence Strout's Ink Games projects. In her other role she has captained Letter A Films, an independent film studio in Riverside California through many short and feature film productions, and written several pieces which have been published in magazines and periodicals.
Jared Eakin Artist, Musician, Level Designer
Jared's background includes extensive experimentation in many artistic mediums including writing, directing, and scoring his own films, and a large portfolio of hand drawn artwork which has been displayed publicly. Jared also has a background in composing music and a new found love of pixel art.
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Want to ask a question?
The easiest way to get a hold of us is through our FaceBook page, we always appreciate hearing from the people who enjoy our work!
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